WebJan 17, 2024 · To get the position and scale of your actual game object, you need a node called Object which can be found under Input/Scene/Object. Share Improve this answer Follow answered Feb 11, 2024 at 16:59 error13660 120 7 mm i'm aware of this but I was looking for the actual size of the object, not just the scale. for e.g. renderer.bounds.size. WebMar 8, 2015 · So when you do transform.renderer.bounds.size, you'll get a Vector3 that represents the width, height and depth of the bounding box. The same thing goes for …
Unity width and height of the gameobject - Stack Overflow
WebAug 31, 2016 · Position, Rotation & Scale are properties of transform so you need to modify if as follows: public GameObject sprite; public float scale = 2.0f; void ScaleResolution () { sprite.transform.localScale = new Vector3 (scale, scale, scale); } Share Improve this answer Follow answered Aug 31, 2016 at 6:04 Muhammad Waqas 77 1 6 Add a comment WebAug 6, 2024 · You can use RectTransformUtility.PixelAdjustRect (rectTransform, canvas) to get a Rect that specifies the position and size of the RectTransform in pixels. Then if you need to, you can then refer to a Canvas Scaler to get the Pixels per unit to convert that Rect into Unity units. I have tried this method. popular books on economics
How do I get the size of an object? - Unity Forum
WebJun 16, 2024 · From Unity's docs: The total size of the box. size.x is the width, size.y is the height and size.z is the depth of the box. This should give you the exact size of the … WebMay 5, 2015 · Your code to get the width should be in the inverse order: GameObject mynewball = (GameObject)Instantiate(ball); RectTransform rt = (RectTransform)mynewball.transform; float width = rt.rect.width; float height = rt.rect.height; If you want to change the width and height manually it depends on the anchors. WebSo you can simple calculate a difference between the points or use the Unity built-in function Vector2.Distance like so: float BaseOfRedBox = Vector2.Distance (bottom_right, bottom_left); // the base float HeightOfRedBox = Vector2.Distance (bottom_right, top_right); // the height float AreaOfRedBox = BaseOfRedBox * HeightOfRedBox; // the Area sharkey county ms map