WebEvery-time I add a new prefab, I have to delete the list, click "All Prefabs" and drag it into the list. It takes 15 seconds each time I do it, but it's still mildly tedious. An editor script/button to auto-update the list to all the prefabs in the Assets folder would make it more maintainable. WebJan 28, 2024 · 1,508. The problem: Removing a tree's instance data from the terrain TreeInstances doesn't remove the tree's collider. So while the tree may go...you keep bumping into its invisible collider. I had to do this: float [,] heights = terrain.GetHeights (0, 0, 0, 0); terrain.SetHeights (0, 0, heights); to force the terrain to regenerate.
KellanHiggins/AsciiFBXExporterForUnity - Github
WebJul 24, 2024 · To avoid this click on the copy of the prefab you would like to change and click Overrides-Revert All. Right click on the copy of the prefab and click Prefab-Unpack Completely. Now you can delete ... WebDec 25, 2014 · I have made two prefabs of my enemies for my 2D game: normal and damaged. The I put several of these prefabs on scene. When enemies health <=0 I need to destroy its GameObject and then instantiate a damaged prefab on its position. But when I am doing this, all other prefabs are destroying too and damaged prefabs are … tamra thomas
Unity - Manual: Editing a Prefab via its instances
WebFeb 18, 2016 · a) the prefab was passed as a copy so if I had another gameobject B that made the prefab smaller, he could spawn his smaller copies without affecting the copies that gameobject A spawns and. b) changes during runtime do not get saved, so you can play with values during runtime as much as you want without them being overwritten. WebFeb 7, 2024 · Adding components turns a blank nothing of an object into a moving, thinking, reactive member of your game. The easy way to both add or remove components from a GameObject is via the Inspector. Create a new GameObject and have a look at the Inspector on the right side of the screen. You'll see something like the above image. WebPrefabs are the building blocks of any Unity project. Prefabs are essential for saving developers time, and maximizing efficiency. We go over how to create a... tamra the island eng sub